The Gaming Simulator Market was valued at $4.34 Billion in 2020. Growing at a high CAGR of more than 8.6% between 2021 and 2031, it is estimated to reach $11.2 Billion by 2031. The current pandemic of COVID-19 might make a slight difference in the growth rate. Continued implementation of the latest technologies, which includes Virtual Reality (VR), in gaming simulators to allow real-life gaming experiences is expected to open new opportunities for the market players over the forecast period. Hence, it will be estimated to make a lot of growth for the market over the forecast period of 2021-2031.
Gaming Simulator Market Segment Is Estimated to Witness Remarkable Growth
Source: SAI Research
The Gaming Simulator Market has been segmented based on type and application. The common use of gaming simulators as potential stress busters also bodes well for the growth. The high demand for gaming simulators is growing as gamers are increasingly preferring immersive as well as real games. Gaming simulators are known for holding the potential to provide to these changing preferences of gamers. At the same time, new platforms are also being launched to introduce new as well as innovative games.
North America Is Holding The Market Share By Region
The Gaming Simulator Market has been geographically segmented into Europe, Asia Pacific, Latin America, and the Middle East region. However, the largest share of the market is held in North America and Europe. Continued implementation of the latest technologies, which includes Virtual Reality (VR), in gaming simulators to allow real-life gaming experiences is expected to open new opportunities for the market players over the forecast period. The Asia-Pacific region is estimated to have a slow but promising growth over the projection period. Latin America and the Middle East are estimated to witness steady growth during the period owing to the rise of this market. Hence, these will fuel growth during 2021-2031.
Major Players In Gaming Simulator Market
Key players profiled in the report include CAE Inc, L3Harris Technologies Inc, Thales Group, Saab AB, Indra, Flight Safety International, Boeing, Collins Aerospace, and Airbus S.A.S, and others.
Scope of the Report:
Report Coverage |
Details |
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Base Year: |
2020 |
Market Size in 2020: |
US$ 4.34 Billion |
Historical Data for: |
2018 to 2020 |
Forecast Period: |
2021 to 2031 |
Forecast Period 2021 to 2031 CAGR: |
8.6% |
2031 Value Projection: |
US$ 11.2 Billion |
Segments covered: |
By Type - Full Flight Simulators, Flight Training Devices, Full Mission Flight Simulators, Driving Simulators, Air Traffic Control Simulators, Fixed Base Simulators, Land Forces Training Simulators, Full Mission Bridge Simulators, Vessel Traffic Control Simulators. By Solution - Products, Services. By Platform - Airborne, Land, Maritime. By Application - Commercial Training, Military Training. |
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Geographies covered: |
North America: U.S., Canada, Mexico Europe: Germany, U.K., Spain, France, Italy, Russia, Rest of Europe Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, and Rest of Asia Pacific Africa: South Africa, North Africa, and Africa Middle East: GCC, Israel, and Rest of Middle East Latin America: Brazil, Argentina, Rest of Latin America |
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List of Companies covered: |
CAE Inc, L3Harris Technologies Inc, Thales Group, Saab AB, Indra, Flight Safety International, Boeing, Collins Aerospace, and Airbus S.A.S, and others. |
Global Gaming Simulator Market Has Been Segmented Into:
Global Gaming Simulator Market, By Type
Global Gaming Simulator Market, By Solution
Global Gaming Simulator Market, By Platform
Global Gaming Simulator Market, By Application
Global Gaming Simulator Market: By Region
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